Building a Persistent Valheim Server with Containers on AWS
I was chatting with my friend Ray, and he had been working on a Valheim container to run in AWS Fargate to be a persistent place to play the game using CDK. He’s well and done with that project at this point, but I always like a challenge, so decided that I’d do something similar. As I haven’t played with containers much in awhile, and not Fargate at all beyone a tutorial, there has been a fair amount to learn and refresh.
Uploading Precise Files With S3
While easy, uploading an entire directory with a s3 cp –recursive doesn’t feel like the most efficient approach, and definitely won’t scale well. With a static site, there are at least two reasons to be precise in operating on files. The first is that a clearing the cache at your CDN could have a performance impact if you experience a high volume of traffic. This is not currently an issue for us at Geotrocities HQ, but it’s certainly good to plan for the future.